Altair Fan Art - realtime model. Altair is one of my favourites in "Assassin's Creed" franchise. A personal project I initially started as Dynamesh fun. Eventually it turned into realtime character. The idea was to make the character who looks like if he is in his late 30ties/early 40ties. Modelled and retopologized in 3ds Max/Maya/ZBrush, textured in Substance Painter and Photoshop. Everything sculpted in ZBrush ( no Marvellous Designer or scan use). Rendered in Unreal 4 and Marmoset 3. Digital Humans material used for eyes. I modified several parameters while replacing textures.
Texture Sets:
Head - 2K ,
Clothes - 4K ,
Gear - 4K ,
Stubble/Lashes/Eyebrows/Cloth Fuzz - 1K
Eyes 1K